🎉 BETA Release of:
🔗 https://t.co/lbMJZgqQBr
✅ Account Progress & more
✅ Deck Builder & Meta Decks
✅ Ranked Analytics
✅ Free Rewards
✅ Merge Tactics (WIP)
✅ Mini Games (much more in dev.)
✅ Streamer Plug-Ins
‼️ Helpful Reports / Feedback can be rewarded (button right)
Goblin drill rework.
I've been thinking about this one for a while. Not 100% sure about the stat changes, but this would ultimately be healthier for the game.
@pin3cones@Nooby_2cr_@Julesy237@donaldwsjr
@Abdod_The_Dude Last: i like ur idea of making puzzles
I think people need like an adjustment period - what if they announce the balances earlier & make the option for people to test out the changes?
Could make some kind of separate section like training camp where you can practice interactions
@Abdod_The_Dude 1: To be honest, I’m more concerned about matchmaking. It feels like it’s becoming more of an issue.
Balancing - I had some super creative ideas, but there’s just never a place for the community’s voice to be heard.
Card design - design team is amazing!
@Abdod_The_Dude 4: meta is diverse but stale
balances didn’t affect the main cards
Zappies bowler exe idrag hog cannoncart skelly barrel rascals etc
People still not used to the new pathing system - battle ram avoiding buildings
I know they don’t want to kill cards, but maybe they should
@Abdod_The_Dude 3: Champions need their ability to be viable, heroes don’t. But you can’t nerf the base card because it doesn’t have to be used as a hero.
Over time, I wouldn’t be surprised if champions fizzle out of the meta
@Abdod_The_Dude 2: I think the ronin is incredibly good design, would love more out of the box cards
Balances really need work tbh. They just adjust cards when the release of heroes and evos changed the game so fundamentally that the non e/h cards need a huge buff to keep up