Just released Juice Toolkit for Godot 4!
A simple global script to add instant game feel (shake, flash, hit-stop, squash, popups)
Core is 100% FREE. There's an optional $5 PRO pack if you want extra advanced preset.
Link: https://t.co/Vofhr6x5e3
#GodotEngine#GameDev#IndieDev
Designing a battle UI that feels intuitive yet mysterious is a challenge! 🤯
Here's a look at the current state of my indie horror RPG's battle screen. I'm aiming for a clinical, slightly unsettling feel to match the game's theme.
#indiedev#gamedev#pixelart#uibattle
Finally finished the psychologist’s office for my psychological indie game, Abulia! 🧠
I completely reworked the room layout from the initial draft to capture a much more intimate, tense, and clinical atmosphere.
#gamedev#indiegamedev#pixelart#indiegame#rpgmaker#godotengine
There's a mechanic in my game called Emotional Weight. Today, I felt it more than usual. Developing a game about mental health isn't always romantic. Sometimes it means dealing with your own while trying to write someone else's.
#indiedev#solodev#abulia
@IndieWithMatheo I’m currently developing Abulia, a dark, psychological journey into the weight of trauma and the fragility of memories. My goal is to create an experience that lingers long after the screen goes black. No demo yet, but I’m documenting every step of this shadows-filled path.
I spent too many nights staring at this transition.
Still a small step, but the atmosphere is finally coming together.
I just opened a Discord to share more behind-the-scenes, link in bio.
#process#pixelart#gamedev
Axel is finally finding his footing! 🚶♂️
I spent hours refining the arm swing and frame timing to get that perfect "clinical" weight. It’s a small step for a sprite, but a huge leap for the project.
What do you think of the movement?
#PixelArt#Gamedev#IndieGame#Animation
A small look at a therapy session with Doctor Vitriol.
A psychological horror visual novel.
At least… that’s what it looks like for now.
#pixelartist#indiedev#gamedev#indiegame
Quick look at my game jam project made in ~7 days with @DDave00196061 Core gameplay is working, levels are playable, polish is still rough. I’m mostly testing if this concept is worth expanding. Honest feedback is welcome. #gamedev#indiedev#pixelart#GodotEngine
Day 2 of our game jam project
The core idea: rotating the entire world to solve puzzles and dodge traps.
Level 1 is almost done, aiming for a playable prototype by Sunday.
#gamedev#indiedev#gamejam#godot#pixelart
New game jam project in collaboration with @DDave00196061
Core mechanic: rotating the entire world (800×800 viewport) instead of moving the player.
Early prototype, no audio yet.
Playable build coming this Sunday.
#gamedev#indiedev#gamejam#godot