@FomoReviews@Flatpanels Sounds (from the description in the article) to be a closer to relative format for HDR that creators want, as talked about here.
https://t.co/Mcdc2OTV3f
@Caleb_Denison@High_Def_News No idea why they changed default to 75 when it used to be 100, but there are many quirks with the new version of Calman and the new work flows.
@Caleb_Denison@High_Def_News This is only one stimulus (90%) and competing RGB models expand coverage at lower stimulus. A few percent difference in coverage is also visually negligible in instances where the content would call for it. Sony typically is behind in measurements but still out performs others.
S95H (right) after proper correction is the most complete image quality of any TV I've tested. The F (left) was great for low luminance and the H improves on it more. While the F colors can get "close" the H simply outclasses the F in many areas. Least flawed TV I've tested.
@D11dib@GamingTech_HDR@TechWithKG No, this is incorrect. Sony is not the best for gaming as they have always active dynamic tone mapping and the Samsung can be corrected to be the best gaming TV on the market for accuracy.
Newest .68 FW update for the LG G6 made DV significantly worse than it was in .67. It went from a bit lifted in shadows but overall pretty good, to extreme shadow detail crushing. Avoid the update if you have the TV and my testing of the G6 is indefinitely on hold.
Important update regarding S95H raised black level in HDR. I figured out what is causing it, and believe it to be a bug and not intentional. It only affects the 55in size, and I know how to fix it on them. I will be sending the details to Samsung to give them a chance to fix it.
LG G6 with latest .67 FW before calibration in filmmaker mode. Slight change in Nosferatu scene but still has halo around her face. Posterization is visible in most content, even something like Frozen. Low bit rate dark content is very green with excessive macro blocking.
@Boubi6854956162@Jackgamer74 EOTF is easy to correct on the S95H. Only issue is the raised black floor in HDR and game mode color inaccuracies haven't changed.
OOTB EOTF in FMM definitely raised on the G6.
Samsung anti-glare still significantly better for my particular room where the kitchen ceiling lights are not visible (aside from in the bezel!), but they are a distraction with the G6 coating.