We are heartbroken to share that we've lost Farooq.
He was one of the first creators to join AMG. He was a genuinely kind and generous presence in the PUBG Mobile community and to anyone who knew him.
Our thoughts are with his family, friends and everyone who loved him.💔
Farooq was one of the kindest and most genuine guys I’ve met.
A truly devastating loss. My heart breaks for his loved ones, fellow creators, and fans around the world. 💔
Popular PUBG Mobile creator Farooq Ahmad has died, leaving fellow creators and fans across the gaming community in shock.
Details: https://t.co/8tYfIixWjb
Happy Father’s Day to all the dads out there! Becoming a father has been the best thing that’s EVER happened to me.
We’re very excited for share that our family will be expanding — by 2!
Twins on the way! I’m feeling overwhelmed with gratitude & love today, and every day. ❤️
PS- I’ll never forget how the Clash Of Clans community rallied around to help my family raise the funds for his funeral back in the day.
If anyone is still around who remembers that, I truly can’t thank you enough 🙏🏼
Today is my little brother, Shaun’s, 40th birthday. He passed away 10 years ago.
The pain never really leaves. It just changes and evolves.
He was one of the most important people in my life, and as a person w/ autism, he taught me more about life than I could ever explain in one X post. He taught me compassion, patience, and how to truly SEE people. He showed me that being different is not a flaw. It can be something beautiful.
If you have kids, and they have peers w/ disabilities at school or in their social circles, PLEASE talk to them about not just being kind, but to try to be a real friend. For many, being included, defended & truly SEEN can mean more than most people EVER could begin to realize.
So much of who I am today is because of him. Happy birthday bro.
He Worked at NASA… Now He's Building Godforge?! | Fateless Podcast #114
What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development, from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It’s an honest look at risk, failure, and what it really takes to ship a game today.
👉Watch Now - https://t.co/IJoDqv22pi