π² Dinozilla rig now available at https://t.co/4O0G1BbxGG! Full range of controls for body/face/accessories and game ready!
Model by Marcelo Pinheiro
π‘ RT for a chance to win a free download!
πͺΆπ Sasha rig now available at https://t.co/4O0G1BbxGG! Full range of controls for body/face/accessories and game ready!
Model : @TheGreatJug
Concept : Nadezhda Tikhomirova
π‘ RT for a chance to win a free download!
@M32569M@Widunder@kyosilanimation@KielFiggins Was working on the shot on and off for a span of around 2 months but yeah this one really came a long way compared to how it first started out. Definitely adjusted for things whenever new realizations about animation came up from the feedback sessions. Here's how it was at first.
Happy to be sharing this 3-hit shot I did after being stuck in a rut with animation for a long time. Really huge thanks to @Widunder at @kyosilanimation for helping me get through it.
Rig: @KielFiggins
Boomerang: https://t.co/fm5abil4Ag
#3Danimation#animation
@kev_ducky@Widunder@kyosilanimation@KielFiggins Thank you! Well with Kyosil, since there's no set curriculum, it's really more about your own goals there. The good part is if you're self-motivated about it then they'll return the same energy that you put into it. I asked a ton while I was there and always got great answers.
@tomengelhardt Like most people, really loved your work on God of War! I don't have much experience in the industry but I don't doubt you'll get picked up soon!
Here's a piece I've done in tribute to Dragon Quest! Decided to participate in #Animchallenge 's theme for this month as I got inspired by the Level Up prompt.
Higher quality version here: https://t.co/HH550j6bSx
Thanks for watching! P.S. Can you spot the Metal Slime?
@cap_capotou @Polygonjunkd Personally, I usually do the facial stuff after locking down the timing of the body mechanics so I can focus on one thing at a time and have a better read on what the character should be feeling during a certain action.