I've updated Bertram with the new hair and anatomy improvements, mostly just testing things out.
You can download him here here:
https://t.co/qSZMAREJrp
https://t.co/u4io746iZ4
@Asher_Tail I start with good topology basemeshes that i have already made, then combine and reshape them as needed before sculpting details on them using multires modifier. If im making a new species or something very different then i will do a head sculpt then retopo.