Destiny 2 was not a failure.
Destiny isโwasโby all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
At its best, content was a machine to create memories and friendships. No new content stings.
This pain is about losing a place where so many memories were made. It stings not because of what it was, but the realization of what it won't be.