@boltondynamics I think all Steam competitors lack the social side that steam has it's not only a store it's literally a place where you can have friends and memories of the game you play. Steam even reinforced that with the new recording system. I have dozens of clips of me and my friends.
I am begging the 3D industry: can we please, please stop calling these DirectX and OpenGL. These are left- and right-handed tangent space normal maps.
DirectX and OpenGL are graphics APIs. They do not determine your coordinate system or tangent orientation/handedness.
A rare insight into the working of the radio proximity fuze developed and used during World War II, 1944 with key contributions from General Electric.
Inside the cutaway, the system reveals a miniature radar set powered by a fragile glass electrolyte ampoule that shattered under launch acceleration, activating the battery and bringing the fuze online in flight. Once armed, it emitted a continuous radio signal and measured reflections from nearby targets, triggering detonation when an aircraft entered roughly the 20 to 70 foot range, where fragmentation effects were most effective.
It costed about 18 to 20 dollars per unit in 1945 at wartime production scale, that still feels strikingly advanced even 75+ years later.
Video Source:- Inert Ordnance
I haven't shared my Alien: Earth work yet, but I was digging through an old folder and found a really early rough render from when I was concepting the ship crash. This was 5 years ago now if you can believe it.
Will get around to sharing more soon!