Out of Action has officially surpassed 20,000 units sold in Early Access. Thank you to everyone that has picked up the game already!
This means development costs are covered and the project is financially secure moving forward, allowing me to continue improving the game throughout Early Access and beyond.
On top of that, wishlists have continued to grow significantly since the Early Access launch (50,000 in 2 weeks!), which shows there’s strong interest from players waiting for the full release.
Thank you to everyone who has supported the project so far. As a solo developer working on a high skill PvP FPS, this kind of start is something I genuinely didn’t expect.
I will look into adding some basic tutorial videos inside the game itself to alleviate some of the more common negative feedback.
The skill ceiling will remain high but the path to understanding the game could be a little clearer and more approachable.
✨ GIVEAWAY ✨
Want to win this custom, one-of-a-kind Wooting 60HE v2 Split spacebar?
Of course you do!
What you gotta do:
- Follow @WootingKB & @NachoCustomz
- Repost 🔁
- Like 🩷
Winner will be announced on the 16th
This indie dev has spent over 5 years working on his own multiplayer FPS, one of the most unique I've seen
- 360 degree aiming while prone
- Slow motion mechanics
- Katanas that can block bullets
Called Out of Action
@DokuGamesLTD Congratulations. I hope that this will make it possible for you to expand the game as you imagined from the beginning. And I’m happy to accompany you on the way, I already love Out of Action more than most other games. 🫡