C&C Generals & Zero Hour rebuilt by GZH Neo from EAโs GPL source. C++20, x64, Direct3D 11 & Vulkan, multicore, real-time shadows, textures, HDR, a new AI, folder-based mods. Ray tracing planned. Requires the original game. Project is not official yet.
@SKHYJINX Just a quick test and it's amazing being 50% faster in the scene I use for benchmarking.
1st is with the fix, 2nd is a rerun I took after removing it and bottom is yesterday's run.
Hope that everything still works correctly. ๐
The Witcher 3 CPU perf analysis ๐
โถ๏ธ Path Tracing vs Ray Tracing vs Rasterization
โถ๏ธ PCGH CPU scene + settings
โถ๏ธ CapFrameX + PMC + ETW
With PT the render thread spends ~30 % of each frame waiting on a job group handled by just 2 worker threads. CPU counters show no mem limit.