@anes0vib@KreekCraft There's nothing stopping a kid from learning to make a game for free. They can make a game and publish it to 16+ users and trusted friends without paying anything
@saransfire@KreekCraft@MikeFalco12 It's way more difficult to make a system that can scan a 3d game for the type of content in it than a it is to do the same for a video. It's also way more resource intensive even if you can get it to work well.
The 1000 robux gets refunded if your game doesn't get banned too
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 The options are safety or privacy🤷♂️The face scans and ID checks don't go through Roblox anyway. They go through an outside company and get deleted after 30 days or sooner iirc.
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 Yes, 100%. You would never accidentally find a game with explicit models and stuff today. That could happen pre-2019. Everything today is just vibe clubs and bathroom simulators that people act weird in. Those are still bad, but a lot of people don't realize how much worse it was
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 Blatant condo games (not ones with just "suggestive" themes) made it to the front page. Chat was way more locked down with hashtags and people still didn't get banned for actually bad things. It was just overall so much worse than today.
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 Combined with chat, VC, and everything else, youd need tens of thousands of people reviewing items not just for what they are, but also the context of them and any combination of assets. Roblox's moderation before their AI started getting better was horrible compared to today's.
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 6.1 billion chats per day is about 254.16 million per hour, 4.2 million per minute, and 70.7 thousand per second. That's JUST text chat. There's also voice chat, games, audio, models, images, etc. How do you expect ANY number of humans to moderate that?
@silly4buniez@ItsMeLobsterRbx@rip_sucramt@4Lulzy@r4y319 Roblox reported they have 6.1 billion chat messages per day, and that was almost a year ago when they had 50 million less daily users, so it's probably closer to 10 billion now. Let's stick with the verified number though.
@EmperorDrag0n@LegendOJ1_RBLX I know Steam has under 100 employees, so they probably outsource most moderation to another company with at most a few hundred people. Their moderation is also completely different from Roblox's, so I don't see why it's worth comparing
@EmperorDrag0n@LegendOJ1_RBLX (I'm not 100% certain if this is their exact method of doing this, but it's a very common way of tracking information without actually keeping it, and I would be surprised if it wasn't)
@EmperorDrag0n@LegendOJ1_RBLX So even though they don't save the data of the ID, they save a hash of it, and if the same ID gets used again, the same hash will be created, and they'll know the ID was used before.