@Tomycardy
just wanted to let you know that the absolute banger that is business man is apparently my most played song and that maybe spotify thinks you're show tunes
Forgot to tweet about this at the time but I did a game for LD49! It went okay. The atmosphere's pretty good, though.
https://t.co/s4QNPCob5Q
#gamedev#gamejam#ludumdare
@thetafferboy@unity3d@DanielCake@xiotex@danthat I've seen a couple of other solutions - mostly to do with (bizarrely) network drivers. This thread has some good info -
https://t.co/DUFsNP4tIj
@philippawarr Super on board with the pen and pencil - I really like the texture that the paper adds and I like the strokes of the pen as well. Really like pumpkin wizard on paper.
More progress on IK - now actually working!
There's some slightly wonky movement getting it properly into the chair - but on the whole, it's actually looking pretty good, and with a bit of polish, might be good!
#gamedevelopment#indiedev#unity3d
The problem here was trying to modify the root bone, rather than using a different bone in the hierarchy. Was fixed by switching the anchor point to the hips! Hurrah.
@DavieGourevitch@miziziziz I'll have a scrounge around and see if I can work out what's going wrong! It might also be because the UX is not really where I'd like it to be and the responses are all a little bit whacky!
I made a game for Miz Game Jame (by @miziziziz) and it did well (5th)!
The actual game itself is a bit wonky - didn't have time to balance, or make a sensible tutorial and feedback - but I'm super proud anyway. Try it out!
https://t.co/TaQLLbiBFC
#gamedev#unity3d
@halfvoxel Quick question about adding/removing objects from navmesh when using rich AI.
Building objects can cut the navmesh and performs well. But unsure how to restore the navmesh when the object is removed, without rebuilding full mesh.
Am I missing something obvious?