#ReadyPlayerOne When the creator of a virtual reality called the OASIS dies, he makes a posthumous challenge to all OASIS users to find his Easter Egg, which will give the finder his fortune and control of his world.
https://t.co/mHlTpcvHQs
With virtual realty technology already in use today, this feels like something within the bounds of tangibility. It feels true to say a future where humans have evolved through cyberspace is likely to exist. #BCM325#readyplayerone
#AlitaBattleAngel uses the medium of touch significantly. We often see it used to provide contrast between technology and humanity and as a means for emphasizing powerful emotions. #BCM325
All technologies, according to McLuhan, are extensions of our physical and nervous systems designed to improve power and speed. #BCM325#AlitaBattleAngel
Found by the mysterious Dr. Ido while trolling for cyborg parts, Alita is a cyborg who cannot remember who she is but proves herself a lethal, dangerous being. #BCM325#AlitaBattleAngel https://t.co/I6BAWZbIkD
What does this say about our values and fears as humans? Why is it the fear of the unknown that we so commonly see in science fiction works that investigate the future? #BCM325#Arrival
In #Arrival we see the evolution of humanity through advancements in knowledge. This is in contrast with the typical technological augmentations often seen in sci-fi. #BCM325
Alvin Toffler suggests that it is the Futurists job to create the “new” and to find alternative images of the future. This is interesting to consider when viewing #Arrival. #BCM325
In #Arrival the use of sound (particularly the absence of it) and colour represents the point of view of the main character to create a bland, eery world. #BCM325
#Arrival begins with an exploration of the main characters memories. This to me touches on on idolization of the past, viewing memories as an ‘ideal’ version of what they were, or in viewing memories only in their defining moments. #BCM325