Hey everyone! I just release the demo for Fleshborn!
-🔥Burn down fleshy growths in a research facility
- 🧬Unlock around 60 upgrades
- 🔍Uncover eerie secrets about yourself and the facility
#gamedev#indiedev#IndieGameDev#pixelart
@lukasik_art Fleshborn, there's also some story and lore in it, and I think our stories share some common element (as far as I can see in your demo :D)
It's #WishlistWednesday 😊
We’re completely redoing the Midnight Video Store Steam page
📼 Incremental + bullet heaven
🌳 Massive talent tree
🔀 Build, experiment & survive!
✨Skin Collection
Add it to your wishlist! ❤️😊
https://t.co/XQfzbYxR8m
#indiegame#IncrementalGame
THE DREADHAVEN DEMO IS OUT! 🎉🎉🎉
After a year of work, it's finally in your hands.
2 regions, new towers to test, Ascension mode, and a bunch of other stuff 👀
A lot has changed since the playtest if you played it!
Thank you all for your support! 🧡
https://t.co/qkzixrfLCb
🎉 Dreadhaven just hit 7,000 wishlists and the demo isn’t even out yet! It launches on September 17th!
Thank you so much to everyone who took the time to playtest the game. 🧡
After more than a year of work, I’m soo excited!
See you on September 17th!
https://t.co/DAQ6vJ4uBg
@theEskaton I'm making an incremental game with just a bit or challenge. Usually there is none, these are games with no fail states. I think most people playing these just want to see the numbers go up and explore what's next in terms of upgrades.
@Esty8nine I agree. I was just saying your analogy was flawed.
It's perfectly normal for devs to ask for feedback on a game no? Pointing flaws is not the same as teaching. I don't think we normalized player teaching gamedevs how to do their jobs.