Revisiting my 3 year old projects has made me realize just how bad my UV maps were. Not only were the seams poorly placed and twisted but I was using 2 - 4 materials for something that only required 1.
Improvement is showing
#blender#uv#b3d
@kolocim Final textures are exported at 4k but I add additional spacing if I’m going lower than that, it’s good advice though because I did experience that before. I think I’ve managed to improve a bit since making this post though
Been slowly getting back into creating. I want to eventually release stuff again. First up, military gear! Based on the GPNVG's.
Trying to make them as low poly as I can while retaining enough detail to look cool.
#3D#b3d#blender#substance#painter#vrchat
Cleaned up the Imperial Legs I made 3 years ago. New UV maps, re-rigged, fixed messy geometry, reduced poly count (3134 per leg) and re-textured #3D#b3d#blender#substance#painter#vrchat