@JimFer19@EricRichards22@uncle_deluge It just makes sense.
Then you get to show 'updates' and bring in the cash flow while working on neutral rigs/textures for other projects.
@nekaishi Remember.
They don't see themselves as a game company, but as a social force. They aim to guide people's taste rather than give them what they want.
Which is why the game plays like an HR training program.
@Namelesschicke2@MarygoldBlue2@superfeyn Now imagine if giving people the resources actually made the other compartments hurt them for the new goods.
Or if the heretics had more presence than previously thought.
The players' support being weakness is a theme that could even have been recurring with Commorragh.
She’s basically Lilith.
If you were to apply an archetype to what manner of monster she represents; it would be Dark Anima or Shadow feminine. Her persona is an extrapolation of the repression of the instinctual (natural) feminine. That which takes but doesn’t give. Devourer.
If we were to use political terms, she’s arguably the end goal or natural product of feminism roughly speaking. The personification of the rebellion against patriarchal order. The feminine detached from or not of the masculine.
Irreconcilable chaos. Seductive to destructive ends. A beauty that yields no life by design.
@EricRichards22@uncle_deluge My theory is that fallout 76 is actually a place the studio can make cash of singular assets made by the team while they work on the overall story.
Make a new monster, slap an improved texture on the mesh and cycle it into another project when ready.