Finally reached 2.0 on Krut Engine.
Solo C# / .NET 10 engine on SDL with Forward+ rendering, PBR, Parallax Occlusion Mapping, SSAO and SSR.
#gamedev#csharp#graphics#indie
@PressX_Global Thanks! Yeah, It's going to be really interesting next week. When I'm hopefully done with moddeling the HD version of the map by then, so I can swap in both the new car and the new map.
When you miss working in source engine after 8 years of unity. So you make your custom engine instead.
Built with monogame and c# , supports .map/.bsp support for trenchbroom, glTF support for models, animations and rigs.
#indie#gamedev#unity#unreal#sourceengine#monogame
When you miss working in source engine after 8 years of unity. So you make your custom engine instead.
Built with monogame and c# , supports .map/.bsp support for trenchbroom, glTF support for models, animations and rigs.
#indie#gamedev#unity#unreal#sourceengine#monogame
Todays update includes a small upgrade to the menu. Meanwhile fixing the collision of the character, and I added some recoil to the gun.
Also at the end of the month all the times is going to get reseted due to a new slightly adjusted map layout.
#prototype#madewithunity