We’re happy to share that @jetbrains has renewed its Platinum sponsorship of the Godot Foundation for 2027.
JetBrains first joined as a Platinum sponsor in August 2025.
https://t.co/aol6Ti5Z7I
Godot is free and open source for everyone, and it only survives through community support. To keep it independent and sustainable, we need your help. Please donate, and thank you to everyone who makes Godot possible.
https://t.co/4sfzu8XwQa
Great news for #gamedev. The entire Quixel Megascans library of 23,000+ AAA game assets is free... again. This time forever I think. Useful all engines/DCC, not just #UnrealEngine!
They also updated the license to allow AI training on Megascans.
https://t.co/8qkec7L4vq
Just because you can upload 10 terabytes of poorly optimized ai generated models doesn't mean you should upload 10 terabytes of poorly optimized ai generated models
As a reminder we have had an AI spam clause in our quality guidelines for over two years: https://t.co/THyyRJarKu
The most popular #GodotEngine Terrain System add-on == Terrain3D == just got it's biggest update in over a year!
Given the lack of terrain tools out of the box, this Godot plugin is hugely important!
https://t.co/PTtd84zCeC #gamedev#indiedev
Valve Has Addressed the AI Slop Controversy that has plagued the Next Fest and the message is clear: Developers Need To Make Better Games. https://t.co/vUiXRuuCtW
Probably the last horror game of our Halloween gaming week before going back to gamedev.
What better game to end on than The Mailroom made by Jotson.
https://t.co/vCwvTby90n
#gameplay#horror#themailroom
Ucupaint, one of the most popular Blender add-ons that adds Substance Painter like layering workflow to Blender texturing, just released Ucupaint 3.0.0. It's a pretty major update over all!
https://t.co/qmRngHs5LK #gamedev#indiedev#blender3d
I love how these losers never consider the possibility that some of us are just making games for the joy of creating. It’s not a waste of my time, it’s literally what I do for fun.
If you make games without AI, you're wasting your time.
Here's how I build Ladder Knight. I leave a note right on the map and keep working. A minute later, the change is in the game.
From small things like basic decor or a slightly higher jump, to entirely new mechanics like a block that moves on any path and connects to any buttons. Each one is just a note.
I test it right in the editor. The editor is made completely by AI too. Even this video was made with a feature AI added, because I didn't want to waste time cropping it.
Years ago I spent more time making editors than making games (I worked on mobile games in 2020). Now the tools grow with the game.
If you ever dreamed of making your own game, there was never a better time to start.