My final verdict on Amityvale, knowing it will change nothing since everything has been set in stone already (loosing the original reboot pathway due to more than likely: jealously, is proof of that), at least I get to free my thoughts.
@AQ3Dgame#AQ3D@Clarion_AE@ArtixKrieger
My horns early impression on Amityvale® so far:
- Art: 10/10, me calls this place home.
- Sound: 4/10, too quiet or no thunder variation.
- Quests: 1/10, good for starting characters but a big nope for anything past the tutorial stage.
Nice town but should MUCH be better.
#AQ3D
Looked like another mob, smelled like other mobs, abused my holes like a boss... cuz it was one. Overconfidence is one hell of a drug.
Also: dat random swinging to the air and running around mad skills, NOT related to the sheer panic after the realization sunk in.
Seems like the Crypt of Mote™ was not the only place tainted by the parasitic seeds of The Void®
@Clarion_AE you should sue for creepyright infringement.
After many hours I finally forced Oblivion's HDR thing to jump from Shaders 2.0 into the 3.0 version.
The result?, HDR stable and optimized AF. But due to my hacky implementation, no shadows, meh worth trade off.
Don't mind the choppy FPS in the video, the game is stable 60.
Yo @Clarion_AE come down to play OBLIVION™ with the rest of us!
We have fancy playable races, mysterious ruins in the uh... myst, obnoxious rangers and topless Goblos!
Plus, unlike the remaster, there are engine fixes that stabilizes and optimizes the game to the shit!
Yo @Clarion_AE since you love overwork so much I have a suggestion for the nominal concert runs to cope up with the 100.000+ tokens needed for maybe half of the available stuff for sell during the event.
[Version 1.0]
#AQ3D@AQ3Dgame
Hey guys, gonna lower the price and issue Killgore ticket refunds via mail for the difference on the new set for the concert. Missed the mark on this one. Keep an eye on your mail tomorrow. #AQ3D
Also: @Clarion_AE don't forget to implement this!
Shove it in the production pipeline before Area Scaling.
Also x2: @ArtixKrieger don't forget to tell Claire to implement this into the production pipeline after you come to the light and see the evil of Scaling for what it is.