Finally was able to spend a bit more time and wrap up the texturing for this project. The final render was done in #UE5 so that I could get some more experience setting up material graphs. For this one, I used a combination of gradient remapping and material blending.
@Thdark101 Oh that’s super helpful! I had completely missed the trailer and had just been scrubbing through the pilot. That makes more sense. Thanks. 🙏
@Thdark101 Awesome! I have one additional question. Are you able to provide any insight into how the door of the nimble opens? The hydraulic pistons on the inside and split down the middle makes it look like the top half opens outwards and up? Does the bottom half then act as a ramp?
@ParkerHartzler@J_Lee_Design Yeah. Pretty sure the max number of components a landscape can be is 32x32 though eh? And since you can crank the number of quads per component up to 127. That puts the max size of a landscape at 8129x8129 meters. Unless you’re also overriding the landscape actors scale?
@ParkerHartzler@J_Lee_Design I think unreal has a max limit of 8kmX8km on their landscapes. So you were always going to need to split them across multiple landscape actors anyways. 32km is ambitious. So best of luck! Hope it all works out.
@ParkerHartzler@J_Lee_Design Nice! Yeah that should put you in a good place then. Might need some simple automation scripts if you need to import them a tile at a time but at least you can tailor it to meet the needs of your hardware specs. 👍
@ParkerHartzler@J_Lee_Design What your workflow? Most landscape systems allow for the exporting/importing of landscapes via tiles. Instead of just doing it as a single mesh/heightmap.
@Dubudubonce I think Maddie was saying it ironically. Since in the previous scenes, Caitlyn would always pull away from her. So there never really was any “warmth”.
@craorii Favorite would be Marmoset. If I had to go with a free option. I would just use the baking tools within Blender. Since that’s my 3D software of choice. Unfortunately I’m not familier with other free options.
wanted to share how i go about texturing the ruins i make in substance painter, i don't know if these are well-known tricks or not but in any case they are very helpful for me so i hope it's helpful to someone else too!
@walaber That’s looking like it drives great! When I was playing around with getting a vehicle rigid body set up. I was having issues keeping the car from rolling over during tight turns. 😅