Here's how to watch #SummerGameFest live today at 5p ET / 2p PT / 11p CEST / 10p BST / 6a JST:
YouTube (4K60): https://t.co/8mor4eHSos
Twitch (1440p w/ Drop): https://t.co/yRpqTubZ5O
Steam: https://t.co/7p19SwPhOB
X (4K): https://t.co/sFXspUTUzz
Games are built by large teams. Each section interacts with and complements the others, coming together to create a single product.
The future of this product is shaped not by the comings and goings of specific individuals or rumors, but by the continuous efforts of the entire team and the feedback from all of you.
Please take your time playing the product our team has delivered, and send us your feedback through the "#TEKKEN Dev Feedback Portal".
TEKKEN Dev Feedback Portal Operations Update
https://t.co/71U7P2kO0f
Reactions on our Discord server are also a critical data point. This is the most reliable way to bring your voice directly to the development team and make the product better together.
We read every piece of feedback, and carefully consider whether and how to incorporate each into the product. It is through that accumulation of effort that this project will reach where it aims to go.
There are no changes to the project's long-term plans. Milestone by milestone, the team will continue moving forward.
Thanks doods for having us over to show off Kyoshi! 🪭 🪭
Be sure to turn on notifications for our Kyoshi Character Trailer, premiering on June 6th (Saturday) at 6AM PT (9AM ET)!
https://t.co/BzXDinTWgl
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
This was my speculation, it's nice to get confirmation
Hoping that he continues the direction of the recent two patches 💪🏼
No social media presence is a huge change for the Tekken franchise, but given the recent climate it's probably for the better
To our Avatar community: To ensure AVATAR LEGENDS™: The Fighting Game delivers the best possible experience at launch, we wanted to let you know that we’re taking a little extra time to cook up an exceptional Avatar adventure, including brand new content previously unplanned!
AVATAR LEGENDS™: The Fighting Game will now officially launch on July 23, with crossplay-supported BETA access July 2-5 for those who Pre-Order on PlayStation® 5, Xbox Series X|S, and PC via Steam.
We can't wait for you to master the elements and see how the Four Nations have come to life. Thank you for your patience and continued support!
For the next year or so, we gotta hear that no one wants to play a woman in God of war, and then when Laufey ends up selling well, we gotta hear how the sale numbers are fake.
I try not to ask much from the people I interact with, but I want to see Cykes come out to another major and wow people with his performance. So, I helped him set up a gofundme! Please consider donating and getting him to UMAD if your situation allows.
https://t.co/d7dlTENr9y