For folks new around here welcome!
I recently decided to revive an old mesh gradient project to get back to my creative side and because recent AI tools have made the development a bit more fun!
Follow along to see the tool and its results develop!
https://t.co/vp8iMJMgv1
Good point!
In one case I am talking about scripting for a game or 3D engine. Many different scripting interfaces out there, and I want to lean harder into bets on how to make agents great at scene manipulation and perception.
Three.js api's are well known to the agents. Is it because they are trained on so much. Javascript? something else?
How about custom scripting languages or behavioral graphs? e.g. I have heard GDScript isn't great for agents yet.
What's the best place to learn about building agent-first API's? wondering if it's best to just copy what's in-distribution or if someone has built the playbook to make agents great at _your_ API.
Shopify talks about how switching from a DSL to python helped their AI performance a lot and I want to find more of these examples (and counterexamples)
"With the same training data, switching from the JSON DSL to the Python DSL improved syntactic correctness by 22 points and semantic correctness by 13 points. Moving the target format from out-of-distribution to in-distribution turned the problem from "learn a new language and the task" into "learn the task."
https://t.co/2eRZr4CuEV
Design engineer friends, I made a new thing to make your life easier. Releasing Liquid Layout, a small, powerful, familiar and extensible layout engine for the web, inspired by SwiftUI's engine. It's an excellent choice when you need to do layout where CSS doesn't help you, like the Canvas.
It is powerful out of the box, and can be integrated anywhere. Build a layout tree, then query the calculated positions and dimensions on the nodes.
- Zero dependencies, 4.5 KiB
- Beautiful API
- Fast
- Extensible: write your own layout nodes and use them together with the builtin ones!
- Batteries included: VStack, HStack, Padding, etc...
The layout in the below @threejs demo is driven entirely with Liquid Layout. Also, I heard ya'll like Lissajous curves. :)
@metapreston re-reading I thought you were saying the opposite. There's lots of stuff happening in Unity and Unreal land which look decent.
(I work on a different engine so haven't tried)
https://t.co/mGnVOje735
Dear frontend devs and UI designers. I bring you Liquid DOM, a complete and faithful implementation of Liquid Glass on the Web.
- Shape morphing
- All properties animatable
- Dynamic refraction and reflection
- Adaptive tint
- Adaptive specular highlight
- Dispersion
- Full html integration
- Super fast layout engine that works across Canvas and html
- Pointer event handling
- Framework and renderer-agnostic low level API
- High level React API
- Ootb @threejs and r3f integration
And lots more.
Read on for implementation details and demos.