An upgrade of a procedural wall i made 2 years ago in @sidefx#Houdini for the TV show "Arthur and the minimoys".
Textures are also procedurally generated in Houdini VOPs ( no uv seams , no tiling )
Ivy is generated on the fly with IvyTaming :
https://t.co/FmO9s99ONf
Hi twitter, I have to make oobounding box decomposition of 3d meshes. I found a paper with an algorithm but I wonder if someone has already done it in Houdini (lazy me) https://t.co/5AD0HcJLlH
I tried oobbox on a convex decomposition but the problem is a bit different. Think of a sphere, it’s perfectly convex but it can still be split for a better bbox approximation… the goal being the less oobbox as possible with an accuracy threshold.