Introducing CozyBlanket Pro
A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
I was a bit hesitant about showing stuff like this just a month ago 😅
When we started showcasing real-time AI + SDF sculpting, I was afraid professionals would laugh if I showed no effort on the input models. The shape strength slider was also hidden in our first iteration, so I had no choice but to at least try and knock some more interesting shapes together.
Now that we're starting to focus on more powerful features and shape strength is finally unlocked, I'm starting to appreciate just playing with simple shapes.
Different stages of production have different needs. Sometimes you want full authoring over your creations, while other times you just want to quickly explore new ideas.
A few months ago I started writing a Photoshop alternative built on a node graph. Mac and Windows, native C++, 74 nodes. Every operation is non-destructive. Paint, masks, warps, the whole toolset. Nothing bakes.
Launching Tuesday Apr 28. Want to beta test this week? Reply BETA.