Vault Breaker is Marathon's first experimental PvE mode, set in Cryo Archive. Play as a crew, duo, or solo—no enemy players. Power up across runs with roguelite progression to overcome UESC hordes, vault security measures.... and even the Compiler.
Available July 21 - August 4.
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: https://t.co/0LoojXKnog
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
Alright everyone we're going a bit rogue here. We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10am PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of 2 at a wider scale. Important things to note:
-- It will be on Perimeter only for now.
-- The test will last about 2 weeks (but we might cut it off early or elongate it depending on what's going on).
-- You can only enter duos with a premade group of you and another friend. (no matchmaking solo into duos).
-- You will be matched with other duos only.
-- You can select "Perimeter - Duo" from the zone select screen to access it. (not the final intended ux flow right now)
-- Some things will be a bit jank.
Just a note: this is a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was easiest way for us to get it to you all to help us test.
We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future and we wanted to take this first step sooner than later so we could understand how it affects our game better before investing a lot more time in fleshing out the feature.
Additionally, this is unlikely to be the last experiment we run, so look forward to more as we continue to evolve Marathon. FOR SCIENCE!
Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game.
This game has always been close to my heart, and I’m excited to bring it back home.
Real talk: Hytale isn’t some polished AAA release waiting in the wings. It’s messy. It’s janky. And there’s a lot of work to be done.
My plan? Get it out to you as soon as possible. No more waiting. You’ll get to play it, rough edges and all.
It won’t be perfect on day one. My hope is that together, we’ll shape it into something truly special.
Thanks for believing in Hytale. Time to get to work.
Follow @Hytale for updates.
Epic Desert Perpetual was the coolest thing ever. Harder mechanics in a raid with one of the coolest boss encounter environments I've ever seen is so peak
@PaulTassi@MyNameIsByf@Xyron_007 The changes post T2-3 are even more minimal than the difference between normal perks and enhanced perks, which is already very minor.