Whos rocking the @DubThompson_ jersey patch in Pro Am?? What a thoughtful way to make sure his memory lives on. Proud of the #SOE crew for drawing this up.
The patches are going to be uploaded on
Xbox : Dagallis
PSN : hoodieross or JonasKahnwaid
@dayfri@cchoops246@ToXsiK
It is with a heavy heart that I announce that long time #SOE soldier, SIBA veteran, & owner of @SibaLinx@DubThompson_ passed away last night in a freak car accident. Dub Wallace was not just only a die hard SIBA member, he was also a good friend to many of us. He will be greatly missed. Please be on the lookout for any future GoFundMe links over the next few days as I encourage our community to come together & help his family during this difficult time. Thank you.
@Anaheart__3@KHPJ97@cchoops246@ToXsiK@dayfri@HarlemEnergyNYC
Our banning of rhythm shooting at the high school level has been met mostly with positivity, which is in stark contrast to how it was received when we first prohibited it at the college & pro level back in late September. The pro am community is finally catching on that, as long as a league allows rhythm shooting, you WILL have to deal with cheaters. It is inevitable at this point.
We "allowed" (i use that term loosely) rhythm shooting at the high school level because I understood the task of policing it in a league with upwards of 130 teams any given season. With 48 pro, 20 college, and 12 G League teams to supervise, adding the entire high school level would be a monumental task on top of all the hard work these guys already put in. After conversations with @cchoops246, he has assured me the admin team at the high school level is now equipped to handle the workload. It was never about not caring, or letting people do what they want. It was about a task that seemed nearly impossible at the time. But, as SIBA always does, we improvise, adapt, & overcome. This is something our community has been asking -- no, DEMANDING -- from us for months. We're finally able to bring the same standard of integrity across every level. Except for the playground, that's just like...I aint touching that shit.
Keep in mind, banning rhythm shooting isnt a panacea for this cheating pandemic, but it does cut the rate down literally in half. Any league that allows random shooting will have cheaters in it, 100%, especially if prize money is being handed out. There is no "detection software", there's no program or discord app that can definitively determine one's cheating. If there were such tools, Activision, 2K, and everyone else would be utilizing them every year. The only ones that can detect external software & hardware are XBOX & Playstation themselves. Banning rhythm shooting takes away the mechanic used to auto time the release by using the X button, and even with that, there are modded controllers that can mimic the same effect even if rhythm shooting is turned off. Not to mention all the defensive auto assist, dribbling assist, quick stop assist scripts that are available that you can even use via Bluetooth from an app on your phone, cheaters are always going to be 2 steps ahead of not only the leagues, but the game developers as well.
Fighting cheaters is always an uphill battle. Its something SIBA has done since day one. You can either rhythm shoot to your hearts content, or put cheaters at a significant disadvantage. You can't have both, at least not this 2K.
Thank you for coming to my TED Talk.
Proud to announce @Celltime_ is now an official gfx designer for SIBA. He joins the list of several talented artists you can choose from for jerseys, logos, courts, & more. Support the boys who support #SOE!!
🚨ATTENTION 🚨
SIBA has been at the absolute forefront of 2K player development. Since the very beginning, we were the only league that not only allowed any and everybody from all skill levels to play here, but we specifically targeted low skilled, 0 experienced players to build our league's foundation. In the 6 years since, we've developed a pipeline for new players to gradually & organically progress their game from Raw Prospect, to High School, to College, then to Pro. We developed this system with no rush & no pressure. Players were called up to the next level when they were ready. Soon after, we created the G League -- a developmental draft league running congruent to SIBA that allows Pro-ready players to continue improve their game & showcase their talent to scouts.
For 2K26 & beyond, we are looking to greatly expand our G League program tremendously. We want every pro level SIBA team to have its OWN G League affiliate, where pro teams can draft & sign rookies and assign them to their G League affiliate team to continue to develop their game. Think of Minor League Baseball...but for an NBA 2K pro am league.
To accomplish this, we will be expanding the G League to include more teams to accommodate the growth. We are also looking for any existing draft leagues who would like to partner with us, & join the SIBA umbrella as an official G League affiliate. Your teams would sign agreements with SIBA pro level teams & serve as a supplementation to our existing G League.
These leagues would be surrendering SOME autonomy, not all, but in exchange, your league will be completely reformatted & structured to match the SIBA standards we've upheld since 2K20. Your league will never experience forfeits, you will finish every season, never lack for players, & have games featured on The SIBA Network & TSN2. You'll have the full weight of the SIBA brand behind you, a brand synonymous with integrity, structure, unprecedented activity & competitiveness.
If your league is struggling & you're tired of chasing people down to get games in, consider joining the SIBA network. Together, we can change the entire landscape of the e-sport the way its never been thought of before.
Lets run this shit & put the power where it truly belongs, in the hands of the players! @cchoops246@2K_Grinders_Inc@ZiG_VIP@NBA2KLeague@glizzvsyou@nba2kcmty@NBA2KMovement@2kProAmENews@2Kproamrecap@2kcommunity_@The2KCentral
Shoutout to @xBigBert, RIP bro no more crazy railroad shifts. In his prime one of the best locks we ever had in the league. He was around for the Feach 10s running combine games at 5 in the morning during the gritty years of SIBA. At a time when not alot of you "comp" players could survive & even step foot in here he was giving PGs the business. I hope I never have to make a post like this again for one of my guys. You're never "too young" to get yourself checked out, I had cancer when I was 20! Stay on top of your health. Rest easy, Bert
Season 35 begins the new Salary Cap era in SIBA. It is a revolutionary & paradigm shifting system that will continue to keep SIBA as the most competitively balanced NBA 2K 5v5 to ever exist. It ensures that only the most knowledgeable, dedicated, & hardest working General Managers will compete for championships. It also provides a realistic opportunity for bottom tier franchises to turn their fortunes around by working the draft & becoming salary cap savvy.
Under the new salary cap system, each pro franchise will have $100 of virtual money to spend on keepers. The keeper value of each player corresponds to their tier in the Liquid Cages. Those players who are not in the Liquid Cages discord server & thus have no tier are ineligible to be kept & must return to the draft after every season. For those who are in the Cages & have a tier (1-10), the keeper costs are as follows;
Tier 1 = $70
Tier 2 = $60
Tier 3 = $50
Tier 4 = $40
Tier 5 = $30
Tier 6 = $20
Tier 7 = $10
Tiers 8 thru 10 = $5
The only exception to these costs are players that are known as Dynasty Players. Those are players that were either drafted, traded for, or signed as free agents and retained in their rookie season. Any player rostered as a rookie will keep a significant discount against the cap for as long as they remain with their original franchise. Once the Dynasty Player is released, traded after their rookie season, or sent back into the draft, they are no longer considered a Dynasty player & their value will convert to a standard keeper. The keeper costs for Dynasty Players are;
Tiers 1-3 = $15
Tiers 4-6 = $10
Tiers 7-10 = $5
Regardless of keeper costs or Dynasty status, all keepers will still need to be retained using their previous draft pick cost. Even if your keeper is a Dynasty Player with a $15 max salary cap cost, if he is a 1st round keeper he will still continue to cost a 1st round pick. Under the old rules, all keeper players are to be returned to the draft except for one franchise player at the beginning of every new 2K release. With the new salary cap system, ALL Dynasty Players are eligible to be kept in perpetuity, so long as you have the draft collateral to keep them, & they are the ONLY players that are eligible to be kept. It still needs to be mutually agreed upon by the keeper players and owner/coach, but now only Dynasty Players can be retained from 2K to 2K & all other players must be returned to the draft pool, & there is no limit to how many Dynasty Players you can keep. Thus creating a real pathway to building a true Dynasty in SIBA.
A player's tier can be fluid from season to season; meaning, they can go up or down depending on extended performance. The tier changes & subsequent fluctuation of a player's salary cap keeper cost are determined by the SIBA Commissioner @2KsAdamSilver. Fluctuating keeper costs can catch a coach or owner off guard, altering & sometimes even derailing plans going from one season to the next. Because of this, an owner or coach can enter Salary Cap arbitration, a process in which an owner or coach can challenge the Commissioner's tier & cap cost change by sitting with a 3rd party arbitrator. The Commissioner will give his reasoning for the change, the owner/coach will give their reasons for disputing, & both parties agree to move forward with whatever decision the arbitrator makes. The arbitrator for all cases will be Liquid Cages owner/founder @cchoops246, who, as the owner/founder/primary operator of the Cages, will have the authority to override the Commissioner's decision regarding a player's tier. The arbitrator may find in favor of the League, in favor of the team, or may go in a different direction entirely & even increase the player's tier beyond that of the Commissioner's suggestion. Whatever the arbitrator decides is final.
Dynasty Players are not eligible for salary cap arbitration. The only players eligible for salary cap arbitration are players with 3 or more seasons of tenure under the same team trying to keep them, & keepers that are being moved UP a tier, not DOWN (why would you challenge a tier down decision?). The arbitration case must be heard BEFORE DRAFT DAY, not the DAY OF, and not during a season. The sooner an owner/coach applies for salary cap arbitration, the better.
This is the first off-season of the salary cap era, & it is already paying dividends. Players that have been with the same team currently since their rookie seasons are getting their Dynasty Player discounts retroactively honored, leading to quite a few teams holding onto the players they originally drafted fresh out of college. Trades involving frivolous exchanges of draft picks will reduce drastically, there will be more of an emphasis on player development rather than competing for established talent & "big names", & continuity and chemistry will be far more valuable than individual talent in the very near future as franchises adjust their pre-draft strategies accordingly. We believe the introduction of the salary cap brings SIBA one step closer to truly becoming THE NBA 2K League. The future for 5v5 pro am looks BRIGHT!
🚨 SIBA FANS 🚨
Introducing a fully AI-optimized overall system.
No opinions. No bias. No camp input.
Just what you did on the court and how impactful you were — powered by AI.
📅 Full details tomorrow at 10:30
👉 Like & repost to get this in front of every SIBA fan.
This changes the game. 💥