@sparbuchfeinde Naja, Siegmund ist allem ausgewichen.
Das Problem an Siegmund ist seine Rhetorik & Auftreten. Er kommt gut an, kann sich (inhaltlos) gut wehren.
Das funktioniert leider.
@0xRugova@value_invest12 This.
The energy transition isn’t only about climate, it’s also about energy independence. The Greens were among the few who understood the geopolitical risk of relying on Russian energy and criticized that dependency for years. Previous governments just ignored this.
Meanwhile @HozyGame just passed 200k copies sold and almost $2.2M in sales - in just 3 weeks!
Wishlists went from 500k at launch to over 700k!
30% of week 1 sales came from bundles with @houseflippersim@PounceLight@neoludic
Here’s how it went. No magic or luck, just really hard and dedicated work:
- Found the game at @DevGAMM in 2024 as a really cozy black and white prototype. Worked with the team to bring color and depth to it.
- Announced at @tinyBuild Connect in May 2025 → +24k wishlists instantly, then steady 250-270/day
- August 2025 packed push: Wholesome mailing, Tiny Teams, paid shortform TikTok/IG campaign + playtest update → huge jumps
- Ran 8 straight months of creator campaigns with fresh levels or seasonal decor every time. The milestones were the marketing. Many indie devs feel like marketing and development are separate. It’s one and the same for us.
- Sustained ~1.3k wishlists/day all the way to Steam Next Fest (+74k during the event alone)
One new level was enough for killer Reels, and paid content snowballed into massive organic coverage.
The small dev team (~8 people at Come On Studio) delivered new content on schedule every single month — that consistency was everything for marketing.
Super tactile physics, relaxed “no wrong answers” gameplay, and hyper-detailed objects did the rest.
Grateful to the dev team, our production team at @tinyBuild and every creator and player 💖
Big W
500k wishlists in 9 days. Graveyard Keeper 2 is Top78 Most Wishlisted on Steam.
During this time the original made over $500k in revenue between the main app and DLCs.
Average Daily Active players is just under 200k, and peak was just under 300k daily actives.
For people interested: Gavin Eisenbeisz(in my eyes a young indie genius), developer and founder of Two-Star Games, has its own youtube channel explaining this to Indie-Devs with a scientific approach.
https://t.co/zOghUY4Yig
$TBLD.L
I think the market is underestimating the virality factor of games. Titles that are entertaining to watch — with “clippable” moments and funny random interactions with game mechanics — can explode in popularity within just a few days. I think Kingmakers is
one of those games. If major streamers pick it up, I estimate sales could easily reach 1–2 million units in the first month. Yes, sounds over the top, it ultimately depends on two factors: a smooth, bug-free launch, and streamer adoption. The latter already seems highly likely.