@Ragini1Im@grok Depends on what culture you are from.
But most men would do double takes if they are from:
China with their high as hell dowry
India due to culture infamy
Africa highly depends on "where"
@DeaconJohn0 Elegant multi sword summoning characters isn't a cup of tea of many.
Such characters are magicians showing off as sword masters while having no grit and roughness of one.
Basically Boxing without the blood and bruises
So its hard get behind it despite being visually appealing
@araudjows2@PokemanZ0N6 Its easier to have a cgi terrain that can be used by many series compared to original scenes regardless if just a simple mountain
@SmugSimba@PrvtXdd Your take in this topic is someone who thinks adding obnoxious amount of camera movement to low cortisol theme is good.
Despite such camera animation is mainly used to hide minimal character movement and make the scene look dynamic than it actually is.
@SmugSimba@PrvtXdd "Are you thick?", "Camera shake audience" is analogy for not knowing the fakery they use and its purpose.
Hyper movement of camera ≠ "elegant" theme.
YSG ult is opposite of elegant due to having fast pacing
On top of
Transition:
YSG: fade in + zoom out
QX: falling sword
@SmugSimba@PrvtXdd Both are impressive but neither are better than the other.
Ult Composition:
YSG: ambitious young half divinity
QX: Administrative divinity
YSG feels more impactful due to her voice filter as well.
But YSG ult pacing doesn't feel "elegant" due to its speed.
@EizenAnazaki And this post is super misleading when YSG showcase is more compared to QX. 2 ults + 1 combo vs 1 ult.
YSG is impressive, but at least show both properly.
@EizenAnazaki 1st portion of YSG is 40% camera, 40% vfx and 10% body movement,
Her movement was front arm wave, look up then upward slash.
The hell you mean better? Both did the same. Quality is same, but you dont get the visual motif both shows.
@Dragdar_ This better but they should cut adr top cause that sht is unplayable for 80% of the rooster. Compared to bot since its 6 spells hitting one champ that can easily kill any champ early.
@SmugSimba@PrvtXdd Then both should fail by your standards.
Both of them aren't doing any movement that is on "elegant flying sword warrior" but just camera moving around with obnoxious vfx.
And both are just showing off the amount of swords they can summon.
@PrvtXdd Both are good but you dont know anything.
ZZZ = toony , bouncy, long vfx are possible due to long iframes hence more freedom
WuWa = realistic, rigid, vfx are less due to shorter iframes hence restrictive
And 0:11 to 0:13 is just 80% camera movement for dynamic visuals.
@SteveFr18760057@mahaveez@Toadsanime it was an analogy for not receiving the perceived product.
But your "point" still devalues having physical on persons hand.
At this point you are just muddying the waters.
This still stands "Physical items have strong consumer protection rights."
@Spectromachina Low poly hides the issues and constrains the model to a single purpose.
Shield, chest vents & circles on shoulders have so much geometry.
N-gons on many parts of the model.
@SteveFr18760057@mahaveez@Toadsanime So? People buy physical so they get the "storage + data" not physical but its only link for a data.
But the argument about asmon was disregarding the point of physical and hyper fixating on "data ownership". Despite physical offering both in majority of cases.
@SteveFr18760057@mahaveez@Toadsanime Not really.
Book to e-book is best comparison.
If i buy a book, i get the physical book. Not e-book link.
Same with Renting.
It is a different argument altogether from physical/digital to owning/licensing.
But buying should always come with owning.