Boss moves in my game are powered by a plugin I developed for Unreal Engine 5. I am selling it on Fab to support development of my boss rush game. Link in the bio if you want to check it out, here's a very short look at it!
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Naming him "Skelly" in the files. This would be the tutorial dummy boss. The moveset will be simplified to just two attacks and strafing. I wanted the players to experience combat once before the first boss of the game.
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Polish and bug fixing has begun! Saw this boss sorta teleport and snap back in place, not good. So I fixed it today and worked on the new tutorial a bit,
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This is a bit hard to show but basically, the save system is complete so I can move on to polish, tweaks and tutorial. That would be the wrap of the Steam ready demo.
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@0xpeyIllustrate Hello, thank you for showing interest. The thing is, I do not have any kind of funding, this project is literally self funded by me, as such, I am saving all the resources I've got for commissioning Steam capsules. I also don't have plans for kickstarters or tiktok.
@JacobShawMusic Thank you! My plan is to take one more week to polish and tweak and then it's just building the Steam page. I should've built the Steam page before but it is my first commercial game so I am learning the publishing side of things, haha.
I was worried that the combat is going to become too simple but I've noticed that with how different the moveset of each boss is, you can die very easily before learning the proper parry timings.
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Updated tutorial is looking nicer, I will put a super basic enemy behind the gate so you can test out the combat right after learning the controls!
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Changed the fonts for the settings menus and got the Keybinds one to look the same as the other settings menu. Like this look a lot more than previous ones.
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