Wow. What a treat. I had an amazing experience at Guildford Games Festival on Friday. Met some incredible people and caught up with some friends too.
I really appreciate the advice I got. The grind continues, onwards and upwards. @GUGamesFest#indiedev#ue5#gamedev
No I’m not going to stop developing Danger close. But it does seem I might have to pivot the model. I would love to have this massive open persistent world that is constantly evolving and expanding. But the cost of that would be too much. Would love to know what you would do?
Bit of an honest update for Danger Close.
I’ve kind of hit a wall. Not a creative one but a financial one. LiveOps costs are no joke and this seems to scare any investors. I knew this was always a possibility.
Will I stop developing Danger close?
#fps#UnrealEngine5#milsim
Another thing I’ve been working on is the placeable buildings in Danger Close. Mostly for defence or respawning. Let me know what you think. #FPS#indiedev#milsim
Apologies I’ve been ignoring X recently due to work commitments and family life. Will try and catch you up with development over the holidays. Below is progress I made on going prone. Hope you like it. #indiegame#fps#UnrealEngine
A little video showcasing the CH47 in action. This has to be one of the vehicles I’m most proud of. Not only does it sound incredible, it is server authoritative and works great. There’s still a lot to do.
#ue5#indiedev#gamedev#CH47
Danger Close — a solo-developed, large-scale military sim built in Unreal Engine.
Command tanks, fly helicopters, and drive logistics convoys across a persistent battlefield where every action shifts the front line.
#PitchYaGame#SoloDev#UnrealEngine
I keep getting asked what is Danger Close. In the least amount of words: Persistent Modern Warfare.
Every action you take could potentially have an impact on the frontline. It might be the difference between your team pushing forward or surrendering. #indiedev#ue5#gamedev
Every vehicle tells a story.
From logistics convoys to frontline armor — these machines define the battlefield.
⚙️ Danger Close — logistics meets warfare.
#DangerCloseGame#UnrealEngine#IndieDev#Milsim
Just uploaded to my Channel: Destroyed Tank on the Battlefield | Intense Modern Warfare ASMR Ambience
Not everyone's cup of tea but really does transport you there. Link in the comments.
#indiegame#ASMR#gamedev