Nomadic tribes, yay! (Surely they should prefer forage instead of potato)
This is a historic (and political) world background for the actual city (Civilization, Victoria 2 and Geo-Political Simulator mixed together, but it was unintended).
#CityAffairs#gamedev#indiedev
Experimenting with the height map from Europa Universalis 4 and noise-generated terrain attempts with not-really real mountain ridges. 1 square = 50x50 km
#CityAffairs#gamedev#indiedev
Running first noise tests of the planet terrain generator. The world map in #CityAffairs is a key gameplay feature, there will be other cities and countries to interact with
#gamedev#indiedev
So far, City Affairs is more a wiki-ish pages generation than an actual political (etc.) simulation. These screens are from different sessions and show how an electoral history of a city-state might be rendered
(It's an early development stage, of course)
#screenshotsaturday