How many raycasts are too many? By far the most common comment I received on my last video was about the performance of my multi-raycast auto aim system. Well, here are the numbers!
#gamedev#indiedev#indiegames
This week I've been working on my game's auto aim functionality so that players can focus less on precision mouse movement and more on solving puzzles ๐
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Spending a day doing nothing but level art after a busy couple of weeks doing all sorts of non-development things. A fun Friday spent doing something I enjoy.
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New limited-time demo update out now! Explore the City of Lys until June 30. Featuring new puzzles, lore, and secrets to find!
And a huge thanks to @thinky_games and @PuzzleShowcase for including Memory's Reach in the Thinky Direct 2026 and the Cerebral Puzzle Showcase ๐
Taking a break from design focused videos this week for a quick dev diary. With Memory's Reach being included in the Thinky Direct on Thursday (May 28 at 10am PDT, check it out!) I wanted to spend some time on a long-overdue refresh of my Steam page.
๐จ Get ready for a Game Changer: Home Edition โ LIVE NOW on Kickstarter until June 5!
From the team behind Game Changer comes a chaotic, fast-paced party game where you never know whatโll happen next.