It’s his entire portfolio man. The further back you go, the more it looks like Nu-Marathon. Even the QR-looking pixels start showing up on everything. This is so fucked
bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.
Have you ever heard about Italian artist Francesco Locajono? Me neither. And yet he was painting absolutely wild stuff around Lagrigento and Palermo 150 years ago.
Former Dawn: An authentic 8-bit Action RPG with 16-bit soul!
Launching at Kickstarter on October 15th. Click below to sign up for notifications!
#NES#RPG#ファミコン#同人ゲーム
https://t.co/DmtU85PS5U
@FeedGalactus @worldofmishimi@DaddyWarpig The style is so familiar to us raised in the 80s/90s but sadly it's AI indeed
https://t.co/hvR5tPpTKT
Heavily ahem *inspired* in Oscar Chichoni's and Juan Gimenez's art
@SpotifyCares Thank you. Plenty of users bewildered by these changes in Reddit and your own support forums.
Been a subscriber since 2009. I get the need to try and keep up with the times, but most updates in the last 5+ years have been unasked for, fundamentally downgrading the product.
Hey @spotifycares the new UI changes on desktop are *bad*. The back button is now far away in the upper left corner, really uncomfortable to reach.
The search bar doesn't need to be at the center. It was fine before. Who is making these misguided design decisions? Come on.
@toddtempleman@SebastianPen15 Hey Todd. Thank you for your work. Ascendancy brought me such joy as a kid. It had a powerful vision that inspired many of us. I work as a concept artist in videogames now.
I hope some day Ascendancy is back to the iOS store or in some other way. Fans of the game are legion.
A whole lot of 3d modelling behind the scenes of my Batman print from earlier this year. It was cool to screen record some of the process and nice to now look back and see how it all came together...
@Horthallus@jeffsimpsonkh I agree that Adam Adamowicz left an incredible imprint on the saga (particularly on char/creature design) but I want to mention the early visdev paintings by Craig Mullins that played a key role in establishing the environment vibe. Stellar work all around!
@Horthallus@jeffsimpsonkh It's hard to know what transpired during a game development. Most big titles have great artists in the team, but often the best ideas are discarded by ADs/mgmt. Not saying that's Fallout 4 case but I'm always mindful that we get to see (with luck) 10% of the concept team's work.
My first solo game SUMMERHOUSE has just released!! I'm a bit overwhelmed by all the feelings, but mostly I'm excited and grateful I got to make this little game.
It would mean the world if you could give this a retweet and try the game on Steam 💙🌻 https://t.co/fpgHM43TRp