@coelhucass @godotengine This clip only shows world chuck generation, however with a few changes you'd be able to have modifiable terrain. Any change would take a little bit less to reflect than it would to generate them, for now updating a lot of voxels is quite inefficient.
My Voxel-Core plugin for the @godotengine that I've been reworking for the past year is almost done, here is a small feature video #GodotEngine#VoxelGameDev
Just submitted my entry for the #openjam2020: Kiwi-Airborne, a 2D side-scroller, made with #GodotEngine, in which you help a Kiwi fulfill its dream of flight https://t.co/QngTafYCuC
Finally, after several months of on and off work, I am proud to share my plugin Voxel-Core! It offers VoxelObjects used to display voxels(greedy meshing capable and uv mapping), a fully fledged in-engine Voxel editor and the ability to import Textures and Vox files. #godot#voxel