๐ข MID-SEASON BALANCE CHANGES โ BUFFS
Some of these cards will get a nerf but on their EVO/HERO version, here we focus more on the normal cards(NOT EVO AND NOT HERO)
24 cards that need some love this mid-season. Highlights:
โข Barbarian Hut full rework (5 elixir!)
โข Battle Healer finally viable again
โข Goblin Machine โ 2 possible directions
โข Minion Horde: 6 โ 7 minions
What do you think? Which buff are you most hyped for?
@RoyaleAPI@ClashRoyale Great chances, there are some cards that need some buffs: normal witch, normal minionhorde, normal valk, normal royal giant, goblin machine, healer, evo icespirit, normal goblin giant
๐ข MID-SEASON BALANCE CHANGES โ BUFFS
Some of these cards will get a nerf but on their EVO/HERO version, here we focus more on the normal cards(NOT EVO AND NOT HERO)
24 cards that need some love this mid-season. Highlights:
โข Barbarian Hut full rework (5 elixir!)
โข Battle Healer finally viable again
โข Goblin Machine โ 2 possible directions
โข Minion Horde: 6 โ 7 minions
What do you think? Which buff are you most hyped for?
@CynthiaSolerCr@RoyaleAPI@ClashRoyale lp is just good with rune giant, so rune giant needs a nerf, but lp it self is not good, it needs a damage buff or hit speed buff, from 1.2 to 1 seconds on its 1st phase
My concept of balance changes for final season for Clash Royale โ๏ธ
๐ข Buffs
Tried to think about each card's problem, the fix, and the trade-offs. Feedback welcome โ what would you change? ๐
What if these 11 cards got reworked? โ๏ธ๐ง
Rune Giant targeting troops, Inferno Tower hitting 3 targets, Hog Rider going Fast, Mother Witch cursing every other hit, Royal Recruits dying to Poison...
Every change has a trade-off. Which one would you keep? Which would break the game? ๐
#ClashRoyale #ClashRoyaleBalance #CR
19 cards that need a nerf ๐ด
Royal Ghost slowed down, Golden Knight losing dashes, Ronin's parry toned down, Goblinstein weakened, Mighty Miner's escape nerfed...
Too harsh? Too soft? Tell me which ones you'd change ๐