Spent 1 hour on Monday hacking at the ClawBuilders x Stan workshop in Toronto and built @devbyline
It pulls your git commits, turns shipped code into on-brand posts, and schedules them onto a weekly calendar using the @stanleybystan API.
Recorded this quick demo at the Stan office right before leaving. Put in a couple of hours of polishing afterward, and it is now live for everyone to try at https://t.co/amEMDUxrF0.
Big shoutout to @stanforcreators, @Clawbuilders, @JayChopra_ , @itskaran047 for hosting.
Apple's product pages have that scroll effect. The camera flies through a 3D world. Products float. Scenes transition. No cuts. One continuous flight driven by your scroll wheel.
Here is what one costs to build in 2026.
Big storytelling agencies (Noomo, WithLore, Utsubo): $15,000 to $100,000. Three to six months. A team of designers, 3D artists, and WebGL developers.
Awwwards-tier flagship from a senior freelancer: $8,000 minimum.
Three.js multi-scene site with GSAP scroll: $3,500 to $8,000.
That is if you can find a Three.js specialist. They charge $75 to $150 an hour. There are fewer of them than there are brands that want the site.
Now meet scroll-world.
A free, open-source agent skill for Claude Code and Codex that generates the entire thing from a prompt.
Describe your brand. Describe the scenes. "A coffee brand. Start outside the farm. Fly into the roasting facility. Pass through the packaging. Land in the cafe."
It generates the isometric stills. It generates the camera flights. It generates the connector clips between scenes from the actual boundary frames of both neighbors, so every seam is pixel-identical. No flicker. No cut. One continuous flight.
Then it wires the chain into a portable vanilla JS scroll engine that drops into plain HTML, Next.js, or Vue.
One prompt. Hours. Not months.
6,096 stars on GitHub in 25 days. 724 forks. MIT license. Built by cyw, founder and CTO of Hermai AI, out of San Francisco.
Here is what scroll-world does:
- Interviews you on brand, scenes, art direction, and budget before spending a cent
- Generates the isometric stills through GPT Image 2
- Generates the camera flights through Seedance on Monid
- Renders a native 9:16 portrait chain for mobile, not a crop
- Ships a vanilla JS scrub engine with blob-seek, lazy load, and seam crossfade
- Installs into Claude Code as a plugin or Codex through the Vercel skills CLI
- Framework-agnostic
Here is what scroll-world costs to install:
Zero. Forever.
Generation burns credits. A 6-scene 1080p chain on Monid pay-per-clip lands around $27, printed before the run starts.
Big storytelling agency: $15,000 to $100,000. scroll-world: $27.
Awwwards WebGL flagship: $8,000. scroll-world: $27.
Three.js contractor for a month: $12,000. scroll-world: this afternoon.
Your brand. Your world. Your scroll.
100% Open Source. (Link in the comments)
Introducing text-to-lottie: an open source skill and harness for generating production ready Lottie animations with codex/claude code.
$ npx skills add diffusionstudio/lottie
Prompts guide and repo in the comments.
We’re going all in on World Models.
Today we’re launching the 1X World Model Lab.
The bet is simple:
You can’t fine-tune your way to AGI.
And you definitely can’t fine-tune your way to robots that can operate in the physical world.
General-purpose humanoids need models that understand space, motion, objects, causality, affordances, physics, and action before they ever see a specific task.
The frontier is not better VLA wrappers.
The frontier is embodied world models.
The 1X World Model Lab will focus on large-scale embodied world model pretraining: building the most generalizable foundation model for humanoid robots from the ground up.
The next frontier in AI requires scaling:
web-scale media + egocentric human videos + sim + dexterous remote operated robot data + on-policy NEO data → real-world deployment for robot data collection and RL → abundance of data → physical AI
The robot collects data.
The model gets better.
The robot gets better.
Repeat.
To lead this, we brought in one of the best for the mission: @_sam_sinha_ , as Head of World Models.
Sam was a founding research scientist at Luma AI and has been at the frontier of scaling multimodal generative video models his whole career.
If you’re the best in the world at large-scale pretraining, video models, robotics, RL, infra, or data — and you want your models to move atoms, not just pixels — join us.
Send background + evidence of exceptional ability to:
[email protected]
We’re building the model that makes autonomous labor real.
I sat down with a founder who took 4 different apps to #1 in the App Store
One did $1.5M in 3 days; above ChatGPT and Gemini
He broke down 8 things he did to engineer virality
1. Don't design your app for users; design it for TikTok
would people be interested in a blog series on "simulation infrastructure" where I look at popular robotics sim tools (e.g. mjlab, isaac...) and explain the pros and cons of their design decisions. The series would cover what I believe to be key pillars of good, usable, sim code