Bit by bit we start to understand the fortnite player base from a "marketing" point of view.
The player base is far from what we expected. It's quite similar to mobile game. Still a long path for long term discovery success.
Dear @FNCreate ,
we are deeply saddened and discouraged by the way the algorithm works. During this downtime the algorithm has NOT been put on hold which result of our game loosing every tab we had. The financial loss, all the marketing effort to get where we were is LOST.
Studios like us pours thousands of dollars per month and this can end a studio last efforts to survive an already VERY COMPETITIVE time.
While we were resilient and try to remain positive about the future of UEFN, this has put a big down in our studio and we feel discouraged.
These type of algorithm behavior only benefits Youtubers/tiktokers with massive followers. Their games are made by DEVS not by themeselves!
YES, Games are made by game developers, NOT influencers.
Respect us and yourself as GAME DEVELOPERS.
@Wavey_Games In our terms, succeeding means the algorithm is triggered after an update or initial push and stays for more than a week.
These are the stats after an update when the algorithm did triggered.
A game that doesn't make higher than it's break-even is a commercial failure.
For those who wonder how to succeed in discovery, we can't really help. But at least you know that this is NOT enough. The algorithm threshold is set way way higher than this. You compete with higher playtime and CTR.
#UEFN#FortniteCreative
@chitaz The issue we had is the lack of discovery. And marketing a tycoon is close to non sense.
The competitors playtime is higher than this , more around 50-60mins according to what we've seen.