Student project Metroidvania game with a built-in item randomizer where you explore multiple temporal locations to defeat the Clock Lord who's disrupting time.
We have been working on making the camera more fluid and dynamic, as well as adding some new environmental hazards to the map... which still need some assets.
After reworking the attack animations, we added them into the engine to see how they looked in context. The player can now move while attacking at the same time. We have also started creating a new UI for the game including a HUD, main menu, and pause menu.
We've been working on revising a lot of backend stuff to fix bugs and make our future goals easier. We have also made many improvements to the lighting system and the new asset we've decided on for the Knight player character!
Working on updating the animations for the new 3d assets we have acquired. So far, the attack and walking animation for the player model are being worked on.
We're starting work on the new semester and getting new artists to update our visuals: mainly the character models and the UI. Also updating the game to use Unreal Engine 5 and the new UE5 features to run more smoothly.
Major update this week! We've got updated graphics, we've got music, we've got sound effects, oh my! We should be able to get a playable demo for people to try soon! 👀
This week we've mostly been focusing on map design, map layout, enemy layout, and a whole bunch more behind-the-scenes tweaking! In this screencap, you can see some of the enemy types we have available currently
No picture this time! We’ve been working a lot on behind-the-scenes stuff this week to make sure the new features work as intended. We’ve also been working on a map layout and getting a playable demo to see how it feels. See you next week for another update!
This week's been very productive! We got some new artists who are quickly getting us some terrain and enemy assets, which can be seen to the side and below the player. We've also finished lots of new features, a couple of which are displayed below!
We've still been quite active, even if we haven't had much impressive to show. However, we recently got our New Game menu set up and ready to go.
Art is the Huntress from Risk of Rain 2.
We're hard at work still! We've finished several enemy AI such as gunners and turrets, and are now shifting our attention toward laying out the map design. (Not final art still)
Hello everyone and welcome to our Indie Game, Clock Busters! Our game is a randomised metroidvania with a focus on the past and future. We hope you enjoy!