My games that I played on Steam in 2025.
Like last year I'm going to pick my favourite 5 games from what I first played this year, listed in playtime order (no bearing on quality):
1. Umamusume: Pretty Derby
2. Clair Obscur: Expedition 33
3. Sonic Racing: CrossWorlds
4. Tunic
5. Beyond Citadel
One common theme of all of these games is that they were all sleeper hits for me and pretty much surpassed my expectations (I played E33 on release before it mega blew up).
So to address the domineering game in the room.
Umamusume is a very easy game to leave running in the background and I don't have a problem ok? We clear? Joking aside the game is very fun, but a good 1/3 - 1/2 of the playtime probably is the game running idle while I'm at work.
Some honourable mentions of the lesser known games would be:
- Crow Country
- Alisa
- Labyrinth of the Demon King
All small scale indie horror games that I enjoyed a lot and more people should try out.
Devil May Cry and Atelier Rorona are games I played years ago, just not on steam. Fantastic games obviously, but not the first time I played them so they don't count here.
Rogue Trader and Star Ocean 2 are a couple of games I need to get back to. Both were pretty great, but I ended up getting distracted from them, so I never finished either. Now both are sat in the infinite backlog.
To close out, looking back on these games, they're all pretty damn good to be honest. A grand majority of these games are worth looking at if any look interesting at a glance.
If you liked the gameplay of OoT my 3 recommendations are: Majora's Mask, Wind Waker, and Twilight Princess.
MM is a direct sequel to OoT with the same Link. Like you say MM is more depressing, but it's your job to try and give people a happier ending (to an extent). It has an incredible atmosphere, and the most complex dungeons and gameplay out of my 3 recommendations. It has a lot of moving parts to keep track of. My personal favourite Zelda game.
WW is a far more lighthearted game, with a few serious moments here and there. It adds sailing which is a neat gimmick and helps give it its own identity (though it can be hit and miss for some people). It has a bunch a charming characters, and very much a joy to go through in terms of atmosphere.
TP is pretty much OoT 2. Arguably a bit too much like OoT at times, the game will feel very familiar. Still it's a great game with the most dungeons in a 3D Zelda I believe. The tone is similar to OoT too, despite the artstyle looking darker. It's nowhere near as depressing as MM. Midna is also a 10/10 character.
Though you can kinda throw a dart and any Zelda game is hits would be a great pick with only a couple of outliers.
Honestly, playing through the OoT remake is putting me in the mood to give TotK a shot, even though I know I'm not going to be a fan of some of the mechanics.
@rinsass The issue is, there are "nitpicks" such as the loss of sword collision and other neat details missing, and "nitpicks" which are "the switch isn't blue any more".
There's a line where it becomes complaining for the sake of it, and mixing them together hurts actual criticism.
@MightyGazelle1 I believe Young Links model in MM is taller than his OoT model in the OG (plus higher fidelity), so I do think they will age him up in the remake.
However another part of me knows they'll purposefully water MM down.
This is Under the Well and the Shadow Temple. Two areas that are *supposed* to be darker tone, and the devs just removed all the details and left it with bare stone walls, which sucks hard. The bare minimum.
However another part of me knows they'll purposefully water MM down.
This is Under the Well and the Shadow Temple. Two areas that are *supposed* to be darker tone, and the devs just removed all the details and left it with bare stone walls, which sucks hard. The bare minimum.
Been looking at my Switch Screenshots for the Zelda OoT Remake. They really did do a good job with the art direction.
Some screenshots were taken in handheld mode. No idea if that effects them.
Been looking at my Switch Screenshots for the Zelda OoT Remake. They really did do a good job with the art direction.
Some screenshots were taken in handheld mode. No idea if that effects them.
Been looking at my Switch Screenshots for the Zelda OoT Remake. They really did do a good job with the art direction.
Some screenshots were taken in handheld mode. No idea if that effects them.
The hookshot example is padded (not wrong though).
The heart boomerang and skulltula locations are subjective. Especially since some do have small but brand new areas to house them, and different ways to access them.
The lost woods section is just wrong/misleading in its framing.
But my overall issue is these kind of videos are skirting around the edges, for twitter likes and "gotcha's", which is taking attention away from that every dungeon got butchered. Also along with how the overall tone got watered down.
Especially with how a Majora's Mask remake is pretty much all but confirmed.
Details are fine a great, but there's bigger issues at hand with the remake.
Plus the remake does add it's own details, making these videos further come across as bad faith when the good stuff is ignored.
@MightyGazelle1 Personally I would expect next year. A lot of the systems, and NPC's are already in and working in OoT.
However I'm worried the darker atmosphere and harder dungeons will be heavily toned down, and they're much more integral to MM. Clock Town will look fantastic though.
@BineArc@RandomerInc I believe it changes after you beat the game.
I got all 100 skulltulas and heart pieces before beating Ganon, and noticed the map showed the amounts when opening the map after the credits (though I had everything by that point).
The issue I have with videos like this is: some of these are correct however some examples are padded out for run time, some are subjective, and some things are just wrong.
It's hating for the sake of hating, which then draws attention from the actual issues of the game.