Here is my submission + breakdown for the Rampage Rally by Pwnisher.
This was my first time taking part in a challenge like this. Sadly, I started quite late and only had 10 days to create everything from scratch, which made it even more challenging but also a lot of fun!
New FX finished! 🌊 🫧
This liquid dissolve effect layers multiple #Houdini simulations using SOP solvers, FLIP fluids, Pyro, VDB advection, and POPs. I built growth solvers, sine-based procedural animations, and custom solvers to drive efficient, art-directable simulations
Cool Knitting FX for a fake Shoe Advert 🧶👟
I’ve just wrapped up a new Houdini project after completing Mark Fancher’s course, where I learned how to create advanced knitting effects with the goal of applying them to a bigger project I have in mind.
Yeah, I like DragonBall how could you know?
This is my latest project to keep improving some skills in Houdini. For this, I wanted to mix Unreal Engine. It's pretty complex, cloth sims, lots of particles, Pyro sims etc... Enjoy the breakdown!
https://t.co/ews0pyoiJv
Cerramos la semana con una reflexión de Pep Sànchez:
"Sin Phil Spencer (o el alto cargo de turno) sí hay juegos, porque el dinero lo pondrá otro, pero sin la gente que programa, modela, anima o diseña niveles, no hay juegos. Necesitamos tenerles mucho más en cuenta."
The Stop-Motion Samurai Film "HIDARI" 公開しました🔥
https://t.co/xloiOn3YKx
また本日より、長編映画化実現に向けてグローバル向けのクラウドファンディングもスタートしました🐈💕応援よろしくお願いいたします🙏🏻
https://t.co/NQjVMrogIz
YouTube is the greatest free university ever created.
But with 38,000,000+ channels it's hard to filter signal from the noise.
Here are 20 channels that will make you smarter:
Over the years, I realized that sharing simple graphic design rules with non-designers often help them feel more comfortable making presentations, simple mockups, or even the occasional card.
I decided to compile these rules in a thread.
I will keep updating it over time 🧵