@SuperRoboy Looking good!
It's not clear from the clip, but are his attacks always following the same cadence? If so, I'd recommend mixing it up a bit to make it less predictable. E.g. add the occasional 3rd nose-swipe, or make him reconsider which side to pat down on.
Am not going to make it on time for the @Redot_Engine Spring Jam deadline.
Nonetheless, learned a lot making this and I do intend to create a playable version.
Tuning the vehicle dynamics was a lot of fun!
I should really be working on Cluster5, but I finally got too curious about Redot/Godot.
The @Redot_Engine Spring Jam ends April 29th - maybe I'll have something to submit for kicks 'n giggles.
@SuperRoboy I'm finding his heaving motion to be a bit extreme. Not saying the other version is better (given the completely different posture), but movement was definitely more subtle.
@VibrantBlack_@Redot_Engine Yeah, that's a fair point.
I'll have to do a fair bit of tuning when the overall mechanics are set. It should be challenging, but not (unfairly) disheartening.
I should really be working on Cluster5, but I finally got too curious about Redot/Godot.
The @Redot_Engine Spring Jam ends April 29th - maybe I'll have something to submit for kicks 'n giggles.