Just because they call it a sandbox doesn’t mean they owe you a speed-run experience
EA is building a simulation game with real systems — NIL budgeting, intentional progression, long-term Dynasty building.
Removing MTX doesn’t suddenly mean they have to let you trivialize the entire mode with fastest XP. That would break the simulation they marketed.
Road to Glory and Dynasty are meant to be immersive grinds, not arcade speed-runs. Play the game as designed or move on.
#CFBPlayForReal
@OGOpkiller@bordeauxyoutube Because it’s a new system so whenever they implement a new system like that you can’t have the old settings with Dynasty blueprint the way it is it wouldn’t make sense
@OGOpkiller@bordeauxyoutube With the new NIL system Dynasty blueprint it wouldn’t work EA is not trying to dictate nothing but having the fastest XP slider would break NIL that’s why they’re not bringing it back
That just goes to show me that you didn’t develop your program because developing your program and your staff matters for Coach XP go read the campus huddle notes that guy that played 10 years in 110 national championships and only got to level 48 makes sense now because I’m sure he simulated a lot of it and in this game you can’t do that because you need to develop your staff
@GnnaTrollU@bordeauxyoutube When it’s a simulation base game yes it is because this isn’t 2014 anymore the sandbox that y’all are talking about this is how it’s meant to be this is the modern Day sandbox
Putting the sliders back in isn’t just flipping a switch.
They have to do it via a title update, which has to be developed, tested, and approved by PlayStation and Xbox. That takes time.
This is how live service games work in 2026. It’s not instant. The reason MTX was already removed is because they could do that Via server maintenance
I truly hope everyone has a blast playing this game. I think we will look back a year from now and be very thankful for the product that was put out and the continual improvements along the way.
@bordeauxyoutube@EASPORTSCollege The fact that you don’t wanna work with them after they did exactly what you wanted them to do because of a movement you started is crazy if you weren’t on the inside like you were there’s no guarantee that this would’ve worked just hope the community doesn’t take it a mile
College Football 27 is awesome. I am having a blast playing it and streaming it. I understand why many creators/people are upset about the micro transactions being added out of nowhere but I play dynasty and it hasn’t changed a thing for me or how I go about playing.
Mad respect for anyone that is partnered with EA risking their partnership for standing up for what they believe in. But I’m gonna keep enjoying the game. 🫡
#CFBPlayDontPay
Eric I respect you and your content but I have to say this why is everybody an uproar after the interview you did with Scott O’Gallagher it was pretty clear to me what the game was marketed as both college football and Madden the MTX is to protect the simulation that EA is selling
Just watched the Scott O’Gallagher interview (EA senior design director).
He straight-up says they are a simulation product and will always prioritize real football solutions. That explains the NIL budgets, recruiting difficulty after year 2-3, slow coach progression, and the intentional pacing in Road to Glory/Dynasty.
This isn’t from me — it’s from the guy leading gameplay design. Dynasty is built as a 30+ year journey, not a speed-run. The slow burn and optional MTX protect that simulation they’re selling.
I get wanting faster progression, but the philosophy makes sense for what the game is marketed as. #CFBPlayForReal