a direct product of devs being lazy, you dont need to be a game designer to know why this boss sucks
playable characters are made to be as comfy as possible to play with, with i frames and snappy attacks, applying these to bosses is not a good idea.
@baobao190697 Unironically, 3.X I think has done the best job of conveying just how much of a nightmarish hell the Hollows can be; like it's not they're safe in any way the danger just got normalized into routine, but make even the smallest slip up and you'll be lucky to get open casket
>send potentially life changing risky text
>anxiously wait for her to text back
>pace around the room
>phone buzzes
>instantly check it like a trained dog
>it’s an email from chick-fil-a telling me they updated their privacy policy