Been waiting so long for this but my first CC0 asset pack is finally released! π₯³
130+ urban themed models created with real-world dimensions in mind.
Available on .fbx, .obj and .glb I'll love getting some feedback on this.
https://t.co/nciBXFSKTT
#gamedev#indiedev
@FR3NKD Try using Ventoy. You just need to copy the iso into the usb stick. Works both for Linux and Windows. Never had trouble installing an OS after Ventoy.
@FR3NKD From this specific angle if really feels like SPOM. I'm very curious about how would it be affected by window borders in comparison with the Crimson Desert one. How about performance.
@FR3NKD Right now Godot does not support SPOM like CryEngine does. I'm not an expert here but the only way to achieve this without mesh tesselation would require a change in the render pipeline. POM (parallax occlusion mapping) is part of Godot for a while now.
@NoMansSky Jesus Christ, Sean. We just can keep up with all those updates. How much more free amazing content are you forcing us to accept without extra payment? I didn't even got the time to play space janitor yet.
Been busy lately but got time to make this painterly node in @R0dZill4 Material Maker to speed up my workflow. Boy oh boy. This is going to be a HUGE time saver because now I can make any material painterly. #indiedev#gamedev
@andrewpprice On top of what everybody said, the 30% is just a starting fee. It reduces to 25% and then 20% when you game sells a lot. Also, there are other platforms that you can publish your game free with no fees. No one is forced to publish on Steam if they think it isn't worth it.