My team @BounderGames just launched our @Patreon campaign - anyone willing to give us a cheeky wee retweet earns a massive pile of Bounder thanks... which unfortunately are not legal tender in any country, but do produce warm fuzzy feelings <3
#indiedevhour#indiedev#patreon https://t.co/uhObJaOHZq
Are you a benevolent machine spirit? If so, now YOU can aid the characters of #ArmouredEngines through the arcane ritual of @Patreon! A cargo of awesome rewards awaits those willing to part with a bit of gold. You in?
https://t.co/sjZoh9RCF8
#indiedevhour#indiedev
We've released an updated demo build of Stardust Survivors, our reverse bullet hell game starring magical girls in space! Check out the free demo here: https://t.co/JDJC4VdPzh #gamedev#indiedev
Isn't this Crystal Star Cache just the most tasty looking thing and you just desperately want to pick it up? I HOPE SO IT TOOK AGES TO MAKE! (new Stardust Survivors item!) #gamedev#indiedev
Introducing Counter Eclipse, the second evolution of the Crescent Blade weapon in Stardust Survivors! This one is a big change - instead of regular sword swipes, it performs tons of slashes every full moon! #indiedev#gamedev
First Stardust Survivors ability evolution - Crescent Edge! It's Crescent Blade, but better, perfect if you liked the ability you had and just want it to be EVEN COOLER. Better models and FX forthcoming, but functionality is there! #gamedev#indiedev
Collect a Crystal Star Cache, evolve your abilities! Placeholder UI has now been added for ability evolution in Stardust Survivors. Icons, descriptions, and other UI elements all very temporary, but the functionality is there! #gamedev#indiedev
New Stardust Survivors feature - weapon evolutions! This placeholder one currently just evolves into the same weapon, but yellow - but this will be more impactful once we get the real weapons in! Sneaky behind the scenes look at our debug menu too ;) #gamedev#indiedev
@Rhys510 I think if you wanted to do really fancy things like reactive music where different instruments come in and out, it would definitely be better than rolling your own solution.
@Rhys510 Honestly, where I am right now, it's not a huge saver to use it because I have a lot of code already. BUT, I want to learn the tool anyway for future collaboration, and it will be useful in future projects.
Knockback added to Stardust Survivors! Turned way up for visibility. Also made it so knocked-back enemies push through other enemies with a high priority. #gamedev#indiedev
Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev#gamedev