I find the idea of marrying the two by having the dungeons have specific puzzles and solutions and tools and then allowing the player to explore the world more freely and less restricted with those tools is a good blend.
I like the idea that he saw the terminal style dungeons in BotW and TotK and went these are solid but we NEED to remind the team of the lock and key style dungeon
@GAYLOSTBOYS I WILL post about how Reanimal portrays the horrors of war in a hyperbolic and horrifying way and then immediately tweet about how Kirby and the Forgotten Land makes me do a big smile and you WILL be ok with that.
I love the RE games. I love 7 so much, I love 4 so much, I love 2 remake so much, I love 1 remake so much, I love the campy over the top tone that somehow remains frightening and eerie without being hopeless or undigestable. I love killing zombies. I love smokin herbs. I love RE.
@Godshark111 1-3: A team of cops (and a college student) have to survive a zombified city.
4-6: The most muscular man to ever live has to roundhouse kick zombies to prevent World War III.
7-9: The blondest person you have ever seen has the worst day of their life.
wonderful hell, so committed to being both firmly a game and firmly a film, holding the mechanics of the game in its hand as it creates it owns twisted version of the games world. It kicks ass
The visual language this movie has is so reminiscent of the games in a way I really love. Cameras always within Bryan's perspective, lighting guiding him deeper into increasingly more alarming environments, the monsters mutate and get more abstract as time goes on.
The entire-
film is so clearly in love with its roots, and the identity it has is confidently molded by those roots.
This extends to the narrative pacing as well. Films tend to only superficially replicate a games identity, but this rejects the outer layer, using the core to craft it's own-
@StarSpeed2461 I understand wanting to see more direct references or creatures or smthn, or having issues with the comedy, but man idc.
Everything about it was the perfect blend of earnest, uncomfortable terror and body horror, and the playful tone the games had pretty frequently.
I love it sm
I keep seeing people call this a cliffhanger.
It isn't.
It is an ending. Bryan's ending.
His humanity is gone, his body is gone. Even if he did get cured, by this point, it probably would've just killed him.
He fought, and he grew, and no one will know his story.
I love it.
watching bryan slowly lose whatever was left of himself was so fucking sad, and seeing what he eventually turns into... what a way to end the movie #ResidentEvil
@AstraGenesis_ This is fucking awesome, and you would be correct.
I actually was really curious to see this specific frame, and my twitter wouldn't let me pause.