@buildclubxyz This was a really fun chat! Nice to talk about the future of Coinfight, and nerd out a bit on on-chain versus off-chain game development :)
@SpikeReacts_ Coinfight! But it's mine so I'm a bit biased :D
Build an army out of DAI, then see if you can kill someone else's army and take their DAI for profit!
https://t.co/RGwoB6zZob
@NervosNetwork has a pretty interesting architecture. It combines UTXO with customized state. Outputs aren't simply balances, but "cells", which seem to be able to store arbitrary data. Transactions consume cells and create new ones - this is how state is modified.
@Valist_io Getting used to the experience of having no answer and being able to ask no one, and the struggle of cobbling together the answer yourself, and realizing that fundamentally, it's that last part that's the programmer's real job.
@Goombles_ This is what I was thinking with Coinfight. Try to build a fun RTS with crypto in the game as a compelling mechanic--rather than start with the finance tech and build fun "on top".
https://t.co/cEOm3OUOcx
@zetalyrae These AIs are very impressive, but they aren't creative.
One child draws artistically good pictures, when told what to draw. Another draws bad pictures, but comes up with his own ideas on his own.
Which child is more creative? And which is more like what AI is doing right now?
The OpenAI chat bot is incredible. It's helped me save so much time in technical problems that it almost makes up for all the time I spend playing around with it!
Jokes aside though, that's actually a pretty quick return on time investment...
If this stuff sounds interesting, you might dig a couple of projects I worked on before:
Phaces, identicon-faces for ETH addresses: https://t.co/fqj6l76iln
Nyms, an NFT set: https://t.co/mVrJSO8FhL
Responsibly consuming entropy lies at the core of all generative art/NFTs and identicons. Take an address or large integer, take a few bits of entropy off the front, turn it into a value - and repeat, building a final product.
Once you're rolling here, you can start throwing features, asbtractly defined, at the canvas: a nose, eyes, hairline... And each new feature consumes bits of entropy.
Once you responsibly consume the full source of entropy, you're done: the image fully represents the source.