@Destiny2Team Anyone complaining about this is playing the game for the wrong reasons. Unless you're specifically upset about Div being ENTIRELY useless against IP now...that is valid, a necessary evil, but valid.
@GrumpyPawsTV @SproggyStabs@MarathonTheGame If 100 melee lets you 2 heavy purples this change if fine.
If 100 melee takes > 2 heavy to drop purples, melee builds are dead.
@MarathonDevTeam If that information is wrong and 100 melee stat is now the minimum requirement to 2H purple shield - melee stat investment now actually matters and this is a good change.
@MarathonDevTeam I believe this means with 100 melee stat you’ll be dealing just shy of 100 damage with a heavy melee, meaning you’ll be just shy of 2 heavying a purple shield. If fully investing into melee isn’t allowing you to 2H a purple shield - melee builds are dead.
@Surgiote@MarathonDevTeam I believe this means with 100 melee stat you’ll be dealing just shy of 100 damage with a heavy melee, meaning you’ll be just shy of 2 heavying a purple shield. If fully investing into melee isn’t allowing you to 2H a purple shield - melee builds are dead.
@Ziegler_Dev This makes just the trace portion as good as prestige counterparts, while the GL portion gives it the additional power budget of some “free” grenade spam. 4/4
@Ziegler_Dev Imo, bring the trace rifle portions ttk and handling in line with prestige weapons and slow the fire rate on the GL portion significantly while giving it a slow recharge/refill mechanic. 3/?
@Dual_Kevin I've only recently gotten into the nitty gritty of fighting games and just a couple weeks back had a buddy explain anti-air iframes as I was attempting to use M Mixer to AA. It was pissing me off cause it seemed like the obvious AA. Intuitive change.