Each selectable character has it's own unique attributes and visual presence. There are also some secret attributes that won't be disclosed to the player. So it's up to you to test out each character and find the one that suits you! #characterdesign#characterselection#indiegame
So where does mass come in to play? Code alters the mass of each sphere independently as the player takes damage which will make the players sphere more vulnerable to flying off the platform and into the abyss. #indiedev#indiegame#gamedevelopment#gamedev#gaming#videogame
It was of the utmost importance that every match get more exciting over time. In similar games the arena would shrink during the match. Multi-Core Collider would instead explore damage and how it would effect the player’s decision making. #gamedev#gamedevelopment#indiedev#game
The most notable inspiration for this game was Fusion Frenzy. Fusion Frenzy contains a mini-game which was called Sumo and was all about knocking your opponent out of a continually shrinking ring.
https://t.co/WQHJI2H89K
#fuzionfrenzy#gamedev#indiedev#gamemaking#gamedesign
MC² has been under development for some time. With so much effort being put into the game there hasn't been enough time to properly share the development story of MC² with the public, until now. So without further ado, we’ll get down to filling you in on the development story!