List of META changes in Rust I would like to see:
1.Make two building zones around monuments(mostly increase range at sides with important things, recyclers, launch site bradley path, excavator things etc..)
Why?:
People just make big towers and roofcamp monuments making Rust risk free and boring.(No, noone raid those towers, people just go to next monument and make their own tower and never leave their grid).
How?:
Two building zones:
-One that you can't build anything inside monument.
-Second one around monument that you can only place shitty barricades that decay pretty fast.
2. Sleeping bag changes
Whoever used to win fights using multiple respawn around their bases before the change, still do it, they just place 15 bags in their grid around the base.
The change mostly hurt people that are roaming around the map(which keeps Rust fun and alive) - that's why changing radius between bags would be much better instead of limiting people to only having 15 bags.
3.Remove buying certain things in Outpost
People can just buy cloth,fuel,metal fragments,etc just for scrap, it just makes farming scrap most efficient way to get anything.
If some of the shops were removed - maybe more ppl would engage in making more hemp bases/trading cloth/raiding more hemp bases,
having to go out to actually farm metal ore, having to smelt it, more activity around pumpjacks instead of just buying lowgrade.
4.Remove recyclers from safezone
Rust used to be about Risk, not about jerking off with paddle in safezones, with improved anti-roofcamp stuff, monuments would be more alive.
5. Remove tech tree and buff puzzles in monuments(There is a lot of downsides to that but hopefully would make Rust more alive).
Not sure about this change because I read many counter points etc but I just don't like how you can progress as much and fast looting gas station/light house as living next to launch site.
There are tiers on the map, t0,t1,t2,t3 but they don't mean anything if you can just farm scrap at gas station, not do any puzzles and be in endgame just by being scrap framing zombie.
(Most official servers are high enough pop that makes crates respawn instantly - no matter what monuments).
Don't see many downsides to 1 and 2 but I can see many people disagree with 3,4,5 but that would be chagning scrap,roofcamp, 1 grid simulator META...
There is also more to the list(gonna leave gunplay changes for another day), might add some later, just wanna hear some thoughts from all of you because maybe I am living in my own Rust bubble.
No TLDR because wanted to explain fully all my points on the list.
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